[POWERPC] PS3: Frame buffer system-bus rework
Convert the ps3fb device from a platform device to a PS3 system bus device. Fix the remove and shutdown methods to support kexec and to make ps3fb a loadable module. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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Paul Mackerras
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9e6b99bd44
@@ -41,16 +41,4 @@ struct ps3fb_ioctl_res {
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__u32 num_frames; /* num of frame buffers */
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};
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#ifdef __KERNEL__
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#ifdef CONFIG_FB_PS3
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extern void ps3fb_flip_ctl(int on);
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extern void ps3fb_cleanup(void);
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#else
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static inline void ps3fb_flip_ctl(int on) {}
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static inline void ps3fb_cleanup(void) {}
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#endif
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#endif /* __KERNEL__ */
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#endif /* _ASM_POWERPC_PS3FB_H_ */
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