Files
ubports_kernel_google_msm/drivers/gpu/drm
Tejun Heo 9a919c46df drm: fix fallouts from slow-work -> wq conversion
Commit 991ea75c (drm: use workqueue instead of slow-work), which made
drm to use wq instead of slow-work, didn't account for the return
value difference between delayed_slow_work_enqueue() and
queue_delayed_work().  The former returns 0 on success and -errno on
failures while the latter never fails and only uses the return value
to indicate whether the work was already pending or not.

This misconversion triggered spurious error messages.  Remove the now
unnecessary return value check and error message.

Markus: caught another incorrect conversion in drm_kms_helper_poll_enable()

Signed-off-by: Tejun Heo <tj@kernel.org>
Reported-by: Markus Trippelsdorf <markus@trippelsdorf.de>
Tested-by: Markus Trippelsdorf <markus@trippelsdorf.de>
Cc: David Airlie <airlied@linux.ie>
Cc: dri-devel@lists.freedesktop.org
2010-08-09 12:18:44 +02:00
..
2010-08-05 11:54:40 +10:00
2010-08-05 11:54:40 +10:00
2010-08-04 09:46:06 +10:00
2010-05-18 15:57:05 +10:00
2010-05-18 15:57:05 +10:00
2010-08-05 11:54:40 +10:00
2010-08-05 11:54:40 +10:00
2010-06-01 10:07:56 +10:00
2010-08-04 09:46:06 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html