Files
ubports_kernel_google_msm/drivers/gpu/drm
Eric Anholt ae662d3126 drm/i915: Add support for resetting the SO write pointers on gen7.
These registers are automatically incremented by the hardware during
transform feedback to track where the next streamed vertex output
should go.  Unlike the previous generation, which had a packet for
setting the corresponding registers to a defined value, gen7 only has
MI_LOAD_REGISTER_IMM to do so.  That's a secure packet (since it loads
an arbitrary register), so we need to do it from the kernel, and it
needs to be settable atomically with the batchbuffer execution so that
two clients doing transform feedback don't stomp on each others'
state.

Instead of building a more complicated interface involcing setting the
registers to a specific value, just set them to 0 when asked and
userland can tweak its pointers accordingly.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
2012-01-03 09:31:18 -08:00
..
2012-01-03 09:30:29 +00:00
2011-12-22 00:33:23 +01:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html