Files
ubports_kernel_google_msm/drivers/gpu/drm
Jerome Glisse ca262a9998 drm/ttm: Rework validation & memory space allocation (V3)
This change allow driver to pass sorted memory placement,
from most prefered placement to least prefered placement.
In order to avoid long function prototype a structure is
used to gather memory placement informations such as range
restriction (if you need a buffer to be in given range).
Range restriction is determined by fpfn & lpfn which are
the first page and last page number btw which allocation
can happen. If those fields are set to 0 ttm will assume
buffer can be put anywhere in the address space (thus it
avoids putting a burden on the driver to always properly
set those fields).

This patch also factor few functions like evicting first
entry of lru list or getting a memory space. This avoid
code duplication.

V2: Change API to use placement flags and array instead
    of packing placement order into a quadword.
V3: Make sure we set the appropriate mem.placement flag
    when validating or allocation memory space.

[Pending Thomas Hellstrom further review but okay
from preliminary review so far].

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-12-10 15:09:02 +10:00
..
2009-12-04 09:25:47 +10:00
2009-12-04 08:53:22 +10:00
2009-08-31 09:37:22 +10:00
2009-11-25 12:27:42 -08:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html